OS CORE KEEPER GAMEPLAY DIARIES

Os Core Keeper Gameplay Diaries

Os Core Keeper Gameplay Diaries

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If you’re like me, you may have accidentally injured a cow or two trying to feed them in Core Keeper. It’s not super clear how to feed these hungry critters and button mashing can have devastating consequences.

I’m not convinced Core Keeper can match the quality and scope of its best-in-class inspirations, but it’s already worth a look in Early Access, and if the rest of the pieces fall into place leading up to the full launch, it’ll be fondly remembered. [Early Access Review]

Ray tracing has taken its first steps at becoming the rendering norm for triple-A games but that just makes upscaling and frame generation a Hobson's choice

Take it slowly at first, and don’t rush into combat. You’ll eventually be able to craft armor, but don’t prioritize that over keeping the rest of your tools in good working order.

Buffs/Debuffs: All of your buffs and debuffs will be shown below the Hunger bar. You can put your mouse over a buff or debuff to see what it does.

It’s a familiar cadence: use resources to beef up your base, craft items that help you explore further, gear up for the boss fight, make secondary bases, and improve the return routes to key areas. As the paths you’ve created grow more convoluted, you can rely on your map, which you’re able to pull out as an overlay.

Still being early access, there isn’t much of a tutorial, or, like, any tutorial at all, so be on the lookout for little visual cues to learn how to interact with things. Different icons will become highlighted Core Keeper Gameplay and let you know how to open various other menus, so if you’re trying to do something and not having much success, just take a second to see if the game is desperately trying to tell you to press E instead of angrily clicking away.

To activate a Waypoint, explore the map and locate the deactivated warp pads. Interact with them to activate the Waypoint and register them to your map.

And if you want to make sure you always have fresh ingredients, craft a hoe to clear out some farmland, and plant the seeds that you’ll inevitably pick up during your travels.

Excellent game. As you probably know, it's basically a top-down version of Terraria or Minecraft, but in my opinion vastly superior to both. Minecraft has hideous visuals, while Core Keeper is beautiful to look at. Terraria has the infuriating issue of being CONSTANTLY bombarded by enemy attacks, always preventing you from doing what you are trying to do. Core Keeper, conversely, is much more respectful of the player, typically allowing you to engage enemies on your own terms. It's also easier to prevent enemies spawning where you don't want them to be. So you have the freedom to build a house, craft items, farm animals and plants, and cook food without being constantly bothered (unless you set up your base in a spot with a lot of enemy spawn tiles, but you can remove those to "cleanse" it anyway as mentioned above).

Skull of the Corrupted Shaman at his sigil in a throne room arena. This is found in The Forgotten Ruins at a range of 350 tiles from The Core. Malugaz is an extremely tough boss who will probably still be a challenge while using equipment from the outer biomes. Fight strategy guide.

Another reminder that your digital library isn't forever: Oxenfree will be completely removed from Itch.io next month

Eggs can be found as loot from crates. They are relatively rare, making them a special find when knocked out of dungeon boxes.

Using your Pickaxe, break up the wood logs surrounding the Core. Craft a couple of basic Chests from your inventory and place them so you can store excess items. Then craft a Basic Workbench and interact with it.

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